Unreal Engine Plugins
EasyActions is an easy to use plugin that allows you to manage various time-based actions with various ease-in/out functions.
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In addition you can use this plugin in your blueprint project without the need of writing a single line of code!
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There are various actions you can manage:
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Actor actions – move, rotate, scale, follow Bezier curve (path).
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Dynamic material actions – blend between colors, fade in/out (requires dynamic material with matching vector properties).
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Watch: Demo | Tutorial | Sample
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Available now on Unreal Engine Marketplace
Easy Popups Plugin allows you to easily manage user/player input for popup dialogs and other user input dependent stuff in Blueprints.
You can receive or send user input in one latent Blueprint node with no need for: delegates, macros, state management, etc.
You can also receive or send user input to/from anywhere you want: menu popup dialog, actor to actor, etc
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Watch: Demo / Tutorial
​Available now on Unreal Engine Marketplace
AutoDecalMerger Plugin is very useful for adding up certain gore level for your top down game, or for similar concepts.
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The Plugin merges overlapping Vertically Projected Decals (spawned by DecalManagerComponent) thus reducing pixel overdraw to as low as possible.
This allows you to have hundreds of translucent Decals in a dense area, the denser the area the more decals you can merge.
The heavy processing is done on a background thread, allowing as less performance impact on the game thread as possible.
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AutoDecalMerger is NO longer available on Unreal Engine Marketplace
BPThreads Plugin is very useful for off-loading heavy tasks to another thread without writing a single line of code.
You can use custom Mutex, Event, and Thread Safe Boolean for thread synchronization.
The thread can be set to auto-loop and/or auto-start (see tutorial 00:48 sec)
Using this plugin is as easy as adding an actor component and binding a delegate to your function (event), while increasing the performance of your game!
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BPThreads is NO longer available on Unreal Engine Marketplace
Animated Characters
Thai Boxer Character & Animation created by Alexander Spivak.
Roma Levin, who boxed and consulted, was the motion capture model for this character.
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Our aim was to create animations realistic and professional look.
We didn't include knee kicks in this collection.
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Pack including:
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Character in humanoid rig and with PBR shaders.
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145 animations in 9 FBX files. Contains root motion data.
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Notes with animation time list.
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Character controller is not included.
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Character: 17,198 polygons, 34,304 triangles, 17,715 vertexes. Rig: 65 bones.
Diffuse, normals and specular 4096X4096
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Watch: Preview
Available now on Unreal Engine Marketplace