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Unreal Engine Plugins

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EasyActions is an easy to use plugin that allows you to manage various time-based actions with various ease-in/out functions.

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In addition you can use this plugin in your blueprint project without the need of writing a single line of code!

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There are various actions you can manage:

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  • Actor actions – move, rotate, scale, follow Bezier curve (path).

  • Dynamic material actions – blend between colors, fade in/out (requires dynamic material with matching vector properties).

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Watch: Demo | Tutorial | Sample

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Available now on Unreal Engine Marketplace

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Easy Popups Plugin allows you to easily manage user/player input for popup dialogs and other user input dependent stuff in Blueprints.

 

You can receive or send user input in one latent Blueprint node with no need for: delegates, macros, state management, etc.

 

You can also receive or send user input to/from anywhere you want: menu popup dialog, actor to actor, etc

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Watch: Demo / Tutorial

 

​Available now on Unreal Engine Marketplace

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AutoDecalMerger Plugin is very useful for adding up certain gore level for your top down game, or for similar concepts.

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The Plugin merges overlapping Vertically Projected Decals (spawned by DecalManagerComponent) thus reducing pixel overdraw to as low as possible.

This allows you to have hundreds of translucent Decals in a dense area, the denser the area the more decals you can merge.

 

The heavy processing is done on a background thread, allowing as less performance impact on the game thread as possible.

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Watch: Demo | Tutorial

 

AutoDecalMerger is NO longer available on Unreal Engine Marketplace

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BPThreads Plugin is very useful for off-loading heavy tasks to another thread without writing a single line of code.

 

You can use custom Mutex, Event, and Thread Safe Boolean for thread synchronization.

The thread can be set to auto-loop and/or auto-start (see tutorial 00:48 sec)

 

Using this plugin is as easy as adding an actor component and binding a delegate to your function (event), while increasing the performance of your game!

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Watch: Demo | Tutorial

 

BPThreads is NO longer available on Unreal Engine Marketplace

Animated Characters

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Thai Boxer Character & Animation created by Alexander Spivak.

Roma Levin, who boxed and consulted, was the motion capture model for this character.

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Our aim was to create animations realistic and professional look.

We didn't include knee kicks in this collection.

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Pack including:

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  • Character in humanoid rig and with PBR shaders.

  • 145 animations in 9 FBX files. Contains root motion data.

  • Notes with animation time list.

  • Character controller is not included.

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Character: 17,198 polygons, 34,304 triangles, 17,715 vertexes. Rig: 65 bones.

Diffuse, normals and specular 4096X4096

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Watch: Preview

 

Available now on Unreal Engine Marketplace

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